Precious-Cargo 17th November 2024
"Precious Cargo" An awesome, fun and themed Airsoft event - With character actors and interactive elements involved for added immersiveness.
GATES OPEN AT MIDDAY - GAMES END 8PM - Book at the bottom of the page.
"Prologue"
The world has become a harsh battleground of corporate espionage and resource wars, with factions competing for control over a rare mineral known as “Noctium.” This mineral, extracted from a remote jungle region of Verdanis is invaluable as it holds the power to fuel everything from advanced technology and military weaponry. Noctium is shrouded in secrecy, and rumors spread that a single ounce of it is worth more than gold. A shipment of Noctium is being transported from the mines to the Government Processing facilty which is fondly known as "The Fortress".
"The Red Syndicate", a vicious coalition of rogue mercenaries and black-market dealers, will stop at nothing to get their hands on the precious cargo for their own nefarious means.
"The Blue Vanguard", a paramilitary organization known for their strict loyalty to the Government and powerful weaponry are contracted to ensure the security of the Mining Facility and it's Operations and to transport the Noctium ore to its final destination at the Fortress.
"Enemy Mine"
- Objectives:
The Blue Vanguard protect Verdanis' Mining and Logistical Operations and must stop the syndicate from conducting any acts of sabotage.
The Red Syndicate must complete the following objectives and to gain some intel and items for use later in the day:
1) **Kidnap the Mine manager whilst he is in his office.
2) Crack the Site Safe to retrieve an intel document inside it.
3) **Blow up the Site generator to disable power to the security system protecting the Mine Managers office.
4) Locate and Retrieve 7 barrels of Mining Nitroglycerine for use in the making of land mines later on.
5) Hack the Communication System for your own use.
- Rewards:
Objective (1) will earn 2 pieces of intel for use later on in the day.
Objective (2) will earn 1 piece of intel for use later on in the day.
Objective (3) ** will allow objective (1) to be completed more easily or the office security system will have to be disabled manually by hand.
Objective (4) will earn 1 x Land Mine per barrel of Nitroglycerine obtained for use later on to try and stop the armoured truck.
Objective (5) Will stop the Vanguard from respawning at the site managers office and they will have to respawn further back.
"Enemy Mine - Part 2 - Push Back"
- Objectives:
The Blue Vanguard must:
1) Take back control of the Mountain pass tunnel and clear it of Syndicate before the Armoured Truck can safely meet them there.
2) Recover any stolen Notroglycerine barrels to stop the Syndicate making Land Mines later on.
3) Destroy the Communication System to stop any Syndicate reinforcements being called in.
4) Rescue the Mine Manager and get him to the truck if being held captive by the Syndicate.
5) Get over 150 enemy kills.
- Rewards:
Objective (1) Will reduce the set up time that the Syndicate have in order to place Land Mines, Roadblocks and obstacles in the next game by 5 minutes.
Objective (2) Will stop the Syndicate from making Land Mines by however many barrels are recovered.
Objective (3) Will stop the Syndicate from respawning instantly and they will have a timed respawn instead giving you an advantage.
Objective (4) will take 1 of the 3 intel documents from the Syndicate in the next game.
Objective (5) will give the Vanguard 5 grenades for use in the next game.
"Armoured Transport"
- Objective:
- The Blue Vanguard must now escort the armored truck carrying the precious cargo of Noctium to the Fortress. Government security for this is tight and to keep the chances of it being stolen to a minimum Noctium is being transported within the bodies of 3 x Human Couriers chained up within the back of the truck!!
- The Vanguard must first obtain fuel for the truck from the Fuel Depot before it is able to move, then protect the truck on it's route, send out recce squads to clear any roadblocks, ambush points and disable any land mines that may have been laid using specialed equipment before the truck can move forward, pre emptivly place the Syndicate's surgeon under house arrest at his operating theatre before he is able to operate on the couriers and extract the Noctium and if kidnapped re attain them back to the safety of the truck before he can extract Noctium from them.
- The Red Syndicate's mission is to intercept and steal the precious cargo (the 3 x human couriers) from the truck, they have a surgeon in waiting in an underground missile silo ready to operate on the couriers to extract the Noctium from their bodies.
The Syndicate will potentially have 20 minutes to set up ambush points, proximity sensing anti vehicle land mines, roadblocks and obstacles along the truck’s route in order to stop it from reaching the Fortress unless the Vanguard cleared the tunnel in the last game in which case it will be 15 minutes.
Each courier has 3 numbered shackles in the back of the truck (E.G 1, 7 & 9) The Red Syndicate have to match Courier Tag to shackles (from the intel that they earned in the earlier game) in order to release them (E.G. A 1+7+9 courier tag will release a courier that has those shackles on from the back of the truck).
If the truck is damaged by a Syndicate land mine the Vanguard must repair the truck by getting one of their "Mechanics" (2 x nominated team mates) to the truck to fix it before it can move forward again. A damaged truck in need of repair will be denoted by it's Emergency Amber Flashing Lights showing.
- Respawn Beacons:
Each team will have an LED Flashing Respawn Beacon (1 x RED Flashing Beacon / 1 x Blue Flashing Beacon) approx 40m behind their start point to use as respawns for their own team, these will move up and down the battlefield as neccessary throughout the game as it progresses.
- Dead Man Glow Sticks:
We will issue each team player a Glow Stick (Either a Red or Blue one) These are to be used to wave around to identify when you are HIT / DEAD ONLY, at all other times it needs to be hidden away out of sight.
"The Fortress"
- Objectives:
- The Red Syndicate must take the Fortress, disabling it's defenses as below on the way, and securing any Noctium in storage there.
1) - Push back the defending Vanguard from No Mans Land to the Fortress
2) - Take out the tank guarding the Fortress outer perimeter.
3) - Disable the Missile Silo using the signal jamming device.
4) - Wipe out the enemy from The Fortress.